Vehicle Mat - Weather Tech Mats

Vehicle mat  - weather tech mats

Vehicle mats, also known as "automobile floor mats", are designed to protect a vehicle's floor from dirt, wear, and salt corrosion.

One major use of a vehicle mat is to keep the car looking clean. Most mats can be easily removed for cleaning and then replaced. Some require fixation points to ensure they remain fixed in position.

Vehicle mat  - weather tech mats
Overview

Vehicle mats are an interior car parts accessory that dealerships generally include with the purchase of a vehicle. However, with the surge in leasing organisations and sales through such channels, some cars are offered without them.

Vehicle floor mats come in a variety of shapes and materials. They may feature spikes, grooves, or caps to capture dirt and water, and be made from the synthetic rubber (often referred to as "vinyl" or "thermoplastic") or textile materials.

Floor mats should be distinguished from floor liners. Floor liners feature molded bottoms and edges that run along the walls of vehicles' foot wells, while floor mats are flat on the bottom and are fitted between foot well walls.

Vehicle mat  - weather tech mats
Materials

Vehicle mats generally come in two options: either rubber or carpet fabric. These differ in a number of ways, and each material provides advantages and disadvantages when compared to the other. For instance, carpet mats are generally tufted and have a rubberised anti-slip backing, while rubber mats are heavier duty and more durable.

Also, some car mats are the plain colour of rubber, while many others contain branded company logos, cartoon characters, or advertisements. They can also come in a wide range of colours.

The terms "universal" and "custom fit" differentiate between floor mats that will fit a multitude of different cars versus those that are specifically designed to fit only one chassis.

Some styles of mats may feature small, flexible spikes on their underside to grip carpeting underneath better, and many makeshift vehicle mats are becoming more popular, often taking the form of PVC alternatives, but rubber vehicle mats are still seen as the safest option.

Vehicle mat  - weather tech mats
Regulations

Car mats produced by original equipment manufacturers must follow stringent regulations in the US, especially due to recent recalls of Toyota car mats that posed safety hazards. Factors that are regulated include odour release, durability, performance in various heat levels, etc.

Safety systems are also increasingly common in rubber mats; for example an anti-slip bottom side and a heel pad for added safety and wear.

Vehicle mat  - weather tech mats
Market changes

Original equipment manufacturers are now starting to develop non-OEM channels to offer reduced cost vehicle mats and to expand their markets.

Vehicle mat  - weather tech mats
Recalls

On September 26, 2007, Toyota recalled 55,000 sets of heavy-duty rubber floor mats for the Toyota Camry and Lexus ES 350 sedans. The recalled mats were of the optional "all-weather" type. The NHTSA stated that the recall was due to the risk that unsecured mats could move forward and trap the gas pedal.

On August 28, 2009, a two-car collision killed four people riding in a Lexus dealer-provided loaner ES 350 in San Diego, California; the accident was caused by the Lexus' incorrectly having been fitted with all-weather rubber floor mats meant for the RX 400h SUV, and the fact that these mats were not secured by either of the two retaining clips. Additionally, the brake hardware showed signs of heavy braking consistent with a stuck accelerator pedal. The investigators' report stated that the accelerator pedal's hinge did not allow relieving of obstructions, and the dashboard lacked directions for the three-second emergency press of the push button keyless ignition. NHTSA investigators also recovered the accident vehicle's accelerator pedal, which was still "bonded" to the SUV floor mat.

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File:Nike - Nike Air Tech Challenge

File:Nike - nike air tech challenge
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SwissTech Convention Center - Swiss Tech

SwissTech Convention Center  - swiss tech

The SwissTech Convention Center is a conference centre sited on the École polytechnique fédérale de Lausanne (EPFL), Switzerland.

SwissTech Convention Center  - swiss tech
Building

Designed by the architectural firm Richter Dahl Rocha & Associés of Lausanne, the building was financed by two Credit Suisse real estate funds. Financial support from the Swiss electricity supply company Romande Energie allowed the west facade of the building to be covered with panels made of organic dye-sensitized solar cell, also called "Grätzel cells" after Michael Grätzel, a physical chemistry professor at EPFL and the inventor of this technology.

SwissTech Convention Center  - swiss tech
Events

  • Magistrale (EPFL graduation ceremonies)
  • Planète Santé
  • Forum EPFL
  • PolyLAN
  • The Brain Forum
  • The Moon Race
  • European Space Agency - EUCLID
  • SportAccord Convention 2016
  • Applied Machine Learning Days 2017

SwissTech Convention Center  - swiss tech
Gallery

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Texas Tech Red Raiders Golf - Golf Tech

Texas Tech Red Raiders golf  - golf tech

The Texas Tech Red Raiders men's and women's golf teams represents Texas Tech University, often referred to as Texas Tech. The teams compete as members of the Big 12 Conference in the National Collegiate Athletic Association (NCAA).

Texas Tech Red Raiders golf  - golf tech
Head coaches

Men

  • Gene Mitchell (1967â€"70 and 1981â€"83)
  • Danny Mason (1971â€"78)
  • Richard Whittenburg (1979â€"80)
  • Greg Reynolds (1984â€"85)
  • Tommy Wilson (1986â€"98)
  • Jeff Mitchell (1999-2000)
  • Greg Sands (2001â€"present)

Women

  • Jay McClure (1977â€"90)
  • Jeff Mitchell (1990-2000)
  • Stacy Totman (2000â€"09)
  • JoJo Robertson (2010â€"present)

Texas Tech Red Raiders golf  - golf tech
Championships

Men

  • Border Intercollegiate Athletic Association (Border Conference): 1936, 1937, 1939, 1955
  • Southwest Conference (SWC): 1959, 1971, 1996

Texas Tech Red Raiders golf  - golf tech
The Rawls Course

The Rawls Course, home of the Red Raiders golf teams, is located on the Texas Tech campus. Alumnus Jerry S. Rawls donated $8.6 million toward the total cost of approximately $15 million course. Completed in September 2003, the course features an 18-hole course, 60-acre (240,000 m2) driving range, pitching and chipping areas and an indoor facility containing three hitting bays. The Rawls Course was designed by Tom Doak of Renaissance Golf Design, Inc., Traverse City, Michigan. Starting from just a cotton field, the course was created to imitate the land east and south of Lubbock, where the Great Plains suddenly begin falling into the valleys and canyons that lead to the Caprock region. Lubbock's strong prevailing winds figured prominently in the course's final design. Both Golf Week and Turfnet magazines ranked The Rawls Course as the third best collegiate course in the United States. Golf Magazine ranked it as the second most affordable U.S. course and placed it twenty-third on their list of top 50 golf courses in the nation for $50 or less.

Texas Tech Red Raiders golf  - golf tech
References

Texas Tech Red Raiders golf  - golf tech
External links

  • Official Texas Tech Men's Golf website
  • Official Texas Tech Women's Golf website


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Fingerboard (skateboard) - Tech Deck Tricks

Fingerboard (skateboard)  - tech deck tricks

A fingerboard is a working replica (about 1:8 scaled) of a skateboard that a person "rides" by replicating skateboarding maneuvers with their hand. It can also be referred to as a fingerboard . The device itself is a scaled-down skateboard complete with moving wheels, graphics and trucks. A fingerboard is commonly around 10 centimeters long, and can have a variety of widths going from 29 to 33mm (or more). Skateboarding tricks may be performed using fingers instead of feet. Tricks done on a fingerboard are inspired by tricks done on real skateboards. Cam Fox Bryant is widely credited as making the first fingerboard, and his skit in Powell-Peralta's "Future Primitive" video brought fingerboarding to the skateboarders of the world in the mid- 1980s. Around the same time, he wrote an article on how to make fingerboards in TransWorld SKATEboarding magazine.

Although fingerboarding was a novelty within the skateboarding industry for years, as skateboarding reached enormous and widespread popularity in the late 1990s, the folks at toymaker Spin Master realized the potential for the toys, and specifically for products bearing the logos and branding of real skateboarding brands. Their Tech Deck brand caught on during this period and has grown into a widely recognized brand itself in the toy business. Toy fingerboards like the ones Tech Deck manufactures are now available as inexpensive novelty toys as well as high-end collectibles, complete with accessories one would find in use with standard-size skateboards. Fingerboards are also used by skateboarders as 3-D model visual aids to understand potential tricks and maneuvers; many users make videos to document their efforts.

Similar to fingerboarding, although less popular, handboarding is a scaled-down version of a skateboard that a user controls with their hands.

Fingerboard (skateboard)  - tech deck tricks
History

Fingerboards were first created as homemade toys in the late 1950s and later became a novelty attached to keychains in skate shops (but were also mentioned as a model for a skateboard.) In the 1985 Powell-Peralta skateboarding video "Future Primitive," Lance Mountain rode a homemade fingerboard in a double-bin sink. It is widely accepted that this is where the idea for the Animal Chin ramp came from. Some consider this the earliest fingerboard footage available for public viewing. That homemade fingerboard was built from wood, tubes, and toy train axles.

Fingerboards have been a peripheral part of the skateboarding industry since the late 1980s and were originally marketed as keychains. Although barely "rideable," they were improved upon by the Tech Deck brand which mass-produced a "rideable" miniature skateboard. The first entertainment licensed fingerboards were introduced by Bratz Toys, released through a Hong Kong-based toy company named Prime Time Toys, and designed by Pangea, the company that helped develop the Teenage Mutant Ninja Turtles toy line for Playmates Toys. The designs were harnessed from entertainment properties such as "Speed Racer," "Woody Woodpecker," "NASCAR," "Heavy Metal," and "Crash Bandicoot." The licensed boards drove the Tech Deck brand into licensing strong urban brands, rather than simply creating their own designs. In the late 1990s, as fingerboards became more prominent outside the skateboarding community, X-Concepts' Tech Decks licensed "actual pro graphics from major skateboard brands" riding "the 1999 fingerboard wave right into Wal-Mart and other major outlets." In 1999 there was a Tech Deck fashion of collecting one of each design similar to the Beanie Baby fad months prior. Thus, Tech Deck, and its distributors at Spin Master Toys, suddenly found themselves a large market to milk. Entertainment-based fingerboard brands couldn't compete against the urban juggernaut, and eventually disappeared. Other "major players in the skateboard industry" soon followed in hopes of reaping profits as young toy-playing children would choose to take up fingerboarding. More modern fingerboards feature "interchangeable wheels and trucks, a fairly accurate scale size, and pad-printed graphics reproduced from the most popular skateboard companies in the business." They thus developed the fingerboard into a collectible toy and the practice into a "form of mental skating".

Fingerboarding is popular in Europe, Singapore, Asia and the United States, and there is growing popularity in Eastern Europe. Besides skateshops and the internet, Fingaspeak, a fingerboard store opened in Steyr, Austria although rumored to be the world's first fingerboard store, it joins a very small list of fingerboard stores that are available. Although the sport of fingerboarding originated in the United States over 25 years ago it has really caught on fire in the European scene. The United States is following and it is estimated that although the popularity seems to be in favor of the Europeans, the American Fingerboard scene has equal sales. This may be due to the flooding of the market and the availability of resources in the United States. Fingerboarding has evolved from a hobby to a lifestyle for some people. Fingerboarders have regular "contests, fairs, workshops and other events". Example of these events are: FastFingers, and FlatFace Rendezvous. Fingerboard-product sal es were estimated at $120-million for 1999.

Fingerboarding is a good match for videography as the action can be controlled and framing the activity offers opportunities for creativity. With the rise of the online video business from early 2006, fueled, in part, because the feature that allows e-mailing clips to friends, several thousand finger board and handboard videos can now be found on popular video-sharing sites such as YouTube. Thus even if the weather does not permit a skateboarder to practice outside they could try a potential trick with their scaled-down fingerboard and related items and share the video with whomever they wished.

Fingerboard (skateboard)  - tech deck tricks
Usage

Fingerboards are used by a range of people from those utilizing them as toys to skateboarding and related sports professionals envisioning not only their own skating maneuvers but for others as well and can include the use for planning out competition courses as skating boarding develops into an international sport. Similar to train enthusiasts building railway models, fingerboard hobbyists often construct and purchase reduced scale model figures that would be considered natural features to an urban skateboarder such as handrails, benches, and stairs they would be likely to encounter while riding. In addition users might build and buy items seen in a skatepark including half-pipes, quarter pipes, trick boxes, vert ramps, pyramids, banked ramps, full pipes, and any number of other trick-oriented objects. These objects can be used simply for enjoyment and also to assist the visualization of skateboarding tricks or the "flow" from one trick to the next (or to create "lines"). Fingerb oarding events feature some of the latest elaborate models and accessories; many of the manufacturers features photos and videos on their websites.

Fingerboard (skateboard)  - tech deck tricks
Components

The parts of a fingerboard are: deck, tape (grip, rip, rip tape...), trucks, bushings, and wheels. The trucks and decks can easily be modified (modding) to reduce weight, improve smoothness or look better. Modding tutorials can be found online. Decks are the major component of a board and where, on a standard skateboard, one would stand. There is a wide variety of decks with material ranging from wood to plastic, to paper. Most commonly, decks are made out of wood, as this gives it more "pop" and a more authentic feel. The average deck will have two kicks - a flared end used for leveraging the board - while some old-school models have only one end flared. During the early stages of the fingerboarding scene, decks traditionally had lower kicks like that of a Berlinwood Old Mold or a Tech Deck however, the "default" shape nowadays has medium kicks and low concave. Some decks have higher kicks, like Aphlikshun's K Deck, and if the kicks are very steep, they are referred to as "wall kicks". Some companies offer complete custom fingerboards, such as, which type of shape, graphic, or ply they want. Examples: Yellowood, Diamond Decks Fingerboard, Berlinwood, Flatface, Lowpro.

Griptape is the friction tape adhered to the topside of the deck to enable users to more easily maintain control of the deck. There are many types of griptape. Some use standard skateboard griptape although the griptape may wear out faster on fingerboards as they endure more moisture from sweat and oils from user's hands. There are also softer alternatives and grippy tape which is less harsh on a user's fingers allowing them to fingerboard for longer periods of time. Examples of this tape are Riptape, FBS Extra Smooth, No Comply Foamy Greatness, and Yellowood's Slim Tape. Trucks are the structures attached to the bottom of the deck that house the wheels and bushings. Some trucks are all one molded piece while others are scaled-down versions of regular skateboard trucks. Example: BRR Trucks, Y-Trucks. As fingerboarding has evolved "collector" and "pro" versions have emerged with some brands shaped using special instruments to make them lighter and look better. Bushings are pliable material that provide the cushion mechanism for turning a standard skateboard but on a fingerboard help stabilize the trucks thus keeping the wheels in the same position to enable stronger tricks and visual appeal. Collector and "pro" brand bushings are made from many different types of squishy material, usually rubberized plastic or rubber. The wheels can determine how smooth the ride is thus what kind of "flow" a user's ride can be. The professional brands are traditionally made out of a variety of different materials, and have small ball-bearings inside the bearings to enhance the smoothness. A couple examples of these wheels, Flatface Wheels, Ywheels, Oak Wheels, and Winkler Wheels.

Tech Deck makes hard plastic also wooden skateboards and borrows designs from many well-known skateboard manufacturers, such as Blind, Flip, and Element. They use grip tape, and professional graphics. The stock trucks on Tech Decks are made of die-cast metal and have two separate axles for the wheels to roll on. The wheels are made out of plastic along with the bushings. Some fingerboarders prefer the feel and performance of decks made from wood. Wooden decks can be made from 3-7 plies of a given veneer; maple, walnut, and mahogany being the most popular. All of the hole-drilling and shaping is done by hand or with the aid of a machine, thus the price is higher. A wooden deck from a popular company can have a low to high price range usually depending on the quality of the deck one is to purchase, prices range from 10 - $52 USD. Wooden fingerboard makers are now offering custom designs; the buyer can choose from their line of graphics or send in their own. The wooden boards come in a variety of widths from 26 - 32mm and concave can vary greatly from maker to maker. Some companies offer even more customization options such as the choosing of the plies used to go into the deck, as well as the width/length of the deck. Along with wooden decks, advanced fingerboarder's also tend to prefer bearing wheels to plastic. Bearing wheels can be made from a range of materials such as teflon, urethane, silicon, fiberglass, and even clay. The wheels are usually put into a lathe to ensure the best shape. Once the wheels have been readied, bearings are put into place to increase the smoothness of the wheels rolling on the axle. Tuning screws for the wheels cause the wheels to roll more smoothly. Rather than using the stock axles and kingpins that come on Tech Deck trucks, some more advanced fingerboards use tuning screws, softer 'foam griptape' and custom kingpins to ensure that wheels and hangars are more properly secured. Example: Blackriver Trucks and YTrucks. Board rails can be added to the deck bottom similar to those used on a standard skateboard. Fingerboards made with plastic are sometimes modified by heating the plastic to shape it such as making the kicks higher or adding concavity. They are the best thing to use. When in like 1990s people started buying Tech Deck all the time. You can also buy new wheels today!

Fingerboard (skateboard)  - tech deck tricks
Fingersnowboarding and handboards

Similar to fingerboarding, fingersnowboarding is snowboarding on a small-scale snowboard controlled with one's fingers. In December 1999 the first-ever World Snowboard Fingerboard Championships was held with a cash prize of C$1,000.00. Sponsored by companies such as Gravity Fingerboards, Transworld Snowboarding and Snowboard Life magazines and others the competition featured twenty competitors utilizing a custom "fingerboard snowboard park." Tom Sims, a world champion of snowboarding, ended his run by landing his fingersnowboard into a flaming shotglass of Sambuka; he was treated for minor burns and donated his winning prize to Surfrider Foundation's Snowrider Project and to Board AID. (A photo of the course can be seen [1].

Handboards, similar to fingerboards, are a scaled-down version of a skateboard roughly half to a third of the size of a standard skateboard (11 inches) and utilizes a person's hands rather than just their fingers to control the board and perform tricks and maneuvers. Handboards, because of their larger size, more closely match details of a standard skateboard. For instance a skateboard truck, the wheel structure, would more likely to match part for part an actual skateboard truck rather than be a cast one-piece construction or otherwise simplified. If a user preferred a particular type of wood or decorative style that could also more easily resemble a full-scale skateboard.

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EOTech - Eo Tech

EOTech  - eo tech

EOTech designs, manufactures, and markets electro-optic products and systems. The company is headquartered in Ann Arbor, Michigan. They produce holographic weapon sights for small arms that have been adopted by various military and law enforcement agencies as close quarters battle firearm sights.

They also have roots in the Environmental Research Institute of Michigan (ERIM), a non-profit R&D institute. Of the many inventions by ERIM researchers, some were in the fields of synthetic aperture radar, laser holography, and aircraft head-up displays.

EOTech  - eo tech
Products

As of 2012, EOTech primarily manufactures holographic weapon sights. EOTech was the first company to create these types of sights, having solved the problem of wavelength instability exhibited by laser diodes. They developed achromatic holographic optics that compensate for any change in the emission wavelength of the laser diode with temperature. The sights are designed to be mounted on small arms via a MIL-STD-1913 Picatinny or Weaver rail, and powered by either AA, N or CR123 size batteries for up to 1,100 hours of runtime. Sights display either a 65 MoA ring with a 1 MoA dot in the center, a single 1 MoA dot, a vertical series of dots for bullet drop compensation in certain calibers, or, in the case of their less-lethal sights, a flared vase-like sight to assist in the aiming of bean-bag or rubber ball rounds commonly used in riot control. Bushnell marketed the non-military versions under the brand name "Holosight". The EOTech 553 is in U.S. military service under the designat ion SU-231/PEQ and M553 in the commercial market. More recently, the U.S. Military is also purchasing and issuing the newer EOTech EXPS3 model, designated the SU-231A/PEQ. A specialty sight for the grenade launcher has also been accepted by the U.S. military with the designation SU-253/PEQ. Their first holographic sight was introduced in January 1996.

An archery sight was discontinued in November 2004, in line with the company's desire to concentrate on military and law-enforcement products.

In 2015 the US Government sued EOTech for civil fraud, accusing it of covering up defects in the sights that it knew about as early as 2006. The first defect was "thermal drift", which causes the aiming point to shift in high or low temperatures by as much as 12" at 300 yards. The second was "moisture incursion" or "reticle fade", which causes the viewing glass to fog up and the aiming point to lose brightness. EOTech settled for $25.6 million, and fixed the "moisture incursion" defect. However, as of April 2016 it reported that it could not cure the thermal drift defect. Thousands of EOTech sights are used by federal law enforcement and military, including special forces.

EOTech  - eo tech
Technology

Unlike reflector sights, the holographic weapon sight does not use a reflected reticle system. Instead a representative reticle is recorded in three-dimensional space onto holographic film that is part of the optical viewing window. Like the reflector sight, the holographic sight's reticle uses collimated light and therefore has an aim-point that can move with eye position. This is compensated for by having a holographic image that is set at a finite distance, in this case around 100 yards. The sight's parallax due to eye movement is the size of the optical window at close range and diminishes to zero at the set distance.

To compensate for any change in the laser wavelength, the EOTech sight employs a holography grating that disperses the laser light by an equal amount but in the opposite direction as the hologram forming the aiming reticle. The result is a reticle that is stable with the change in temperature.

One requirement of holographic projection is a laser. Lasers use more power and more complex driving electronics than an LED of an equivalent brightness, reducing the amount of time a holographic sight can run on a single set of batteries.

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Gift Economy - Tech Gifts For Men

Gift economy  - tech gifts for men

A gift economy, gift culture, or gift exchange is a mode of exchange where valuables are not traded or sold, but rather given without an explicit agreement for immediate or future rewards. This contrasts with a barter economy or a market economy, where goods and services are primarily exchanged for value received. Social norms and custom govern gift exchange. Gifts are not given in an explicit exchange of goods or services for money or some other commodity.

The nature of gift economies forms the subject of a foundational debate in anthropology. Anthropological research into gift economies began with Bronisław Malinowski's description of the Kula ring in the Trobriand Islands during World War I. The Kula trade appeared to be gift-like since Trobrianders would travel great distances over dangerous seas to give what were considered valuable objects without any guarantee of a return. Malinowski's debate with the French anthropologist Marcel Mauss quickly established the complexity of "gift exchange" and introduced a series of technical terms such as reciprocity, inalienable possessions, and prestation to distinguish between the different forms of exchange.

According to anthropologists Maurice Bloch and Jonathan Parry, it is the unsettled relationship between market and non-market exchange that attracts the most attention. Gift economies are said, by some, to build communities, and that the market serves as an acid on those relationships.

Gift exchange is distinguished from other forms of exchange by a number of principles, such as the form of property rights governing the articles exchanged; whether gifting forms a distinct "sphere of exchange" that can be characterized as an "economic system"; and the character of the social relationship that the gift exchange establishes. Gift ideology in highly commercialized societies differs from the "prestations" typical of non-market societies. Gift economies must also be differentiated from several closely related phenomena, such as common property regimes and the exchange of non-commodified labour.

Gift economy  - tech gifts for men
Principles of gift exchange

According to anthropologist Jonathan Parry, discussion on the nature of gifts, and of a separate sphere of gift exchange that would constitute an economic system, has been plagued by the ethnocentric use of modern, western, market society-based conception of the gift applied as if it were a cross-cultural, pan-historical universal. However, he claims that anthropologists, through analysis of a variety of cultural and historical forms of exchange, have established that no universal practice exists. His classic summation of the gift exchange debate highlighted that ideologies of the "pure gift" "are most likely to arise in highly differentiated societies with an advanced division of labour and a significant commercial sector" and need to be distinguished from non-market "prestations". According to Weiner, to speak of a "gift economy" in a non-market society is to ignore the distinctive features of their exchange relationships, as the early classic debate between Bronislaw Malinowski and Marcel Mauss demonstrated. Gift exchange is frequently "embedded" in political, kin, or religious institutions, and therefore does not constitute an "economic" system per se.

Property and alienability

Gift-giving is a form of transfer of property rights over particular objects. The nature of those property rights varies from society to society, from culture to culture, and are not universal. The nature of gift-giving is thus altered by the type of property regime in place.

Property is not a thing, but a relationship amongst people about things. According to Chris Hann, property is a social relationship that governs the conduct of people with respect to the use and disposition of things. Anthropologists analyze these relationships in terms of a variety of actors' (individual or corporate) "bundle of rights" over objects. An example is the current debates around intellectual property rights. Hann and Strangelove both give the example of a purchased book (an object that he owns), over which the author retains a "copyright". Although the book is a commodity, bought and sold, it has not been completely "alienated" from its creator who maintains a hold over it; the owner of the book is limited in what he can do with the book by the rights of the creator. Weiner has argued that the ability to give while retaining a right to the gift/commodity is a critical feature of the gifting cultures described by Malinowski and Mauss, and explains, for example, why som e gifts such as Kula valuables return to their original owners after an incredible journey around the Trobriand islands. The gifts given in Kula exchange still remain, in some respects, the property of the giver.

In the example used above, "copyright" is one of those bundled rights that regulate the use and disposition of a book. Gift-giving in many societies is complicated because "private property" owned by an individual may be quite limited in scope (see § The commons below). Productive resources, such as land, may be held by members of a corporate group (such as a lineage), but only some members of that group may have "use rights". When many people hold rights over the same objects gifting has very different implications than the gifting of private property; only some of the rights in that object may be transferred, leaving that object still tied to its corporate owners. Anthropologist Annette Weiner refers to these types of objects as "inalienable possessions" and to the process as "keeping while giving".

Gift vs prestation

Malinowski's study of the Kula ring became the subject of debate with the French anthropologist, Marcel Mauss, author of "The Gift" ("Essai sur le don", 1925). In Parry's view, Malinowski placed the emphasis on the exchange of goods between individuals, and their non-altruistic motives for giving the gift: they expected a return of equal or greater value. Malinowski stated that reciprocity is an implicit part of gifting; he contended there is no such thing as the "free gift" given without expectation.

Mauss, in contrast, emphasized that the gifts were not between individuals, but between representatives of larger collectivities. These gifts were, he argued, a "total prestation". A prestation is a service provided out of a sense of obligation, like "community service". They were not simple, alienable commodities to be bought and sold, but, like the "Crown jewels", embodied the reputation, history and sense of identity of a "corporate kin group", such as a line of kings. Given the stakes, Mauss asked "why anyone would give them away?" His answer was an enigmatic concept, "the spirit of the gift". Parry believes that a good part of the confusion (and resulting debate) was due to a bad translation. Mauss appeared to be arguing that a return gift is given to keep the very relationship between givers alive; a failure to return a gift ends the relationship and the promise of any future gifts.

Both Malinowski and Mauss agreed that in non-market societies, where there was no clear institutionalized economic exchange system, gift/prestation exchange served economic, kinship, religious and political functions that could not be clearly distinguished from each other, and which mutually influenced the nature of the practice.

Inalienable possessions

Mauss' concept of "total prestations" was further developed by Annette Weiner, who revisited Malinowski's fieldsite in the Trobriand Islands. Her critique was twofold: first, Trobriand Island society is matrilineal, and women hold a great deal of economic and political power. Their exchanges were ignored by Malinowski. Secondly, she developed Mauss' argument about reciprocity and the "spirit of the gift" in terms of "inalienable possessions: the paradox of keeping while giving." Weiner contrasts "moveable goods" which can be exchanged with "immoveable goods" that serve to draw the gifts back (in the Trobriand case, male Kula gifts with women's landed property). She argues that the specific goods given, like Crown Jewels, are so identified with particular groups, that even when given, they are not truly alienated. Not all societies, however, have these kinds of goods, which depend upon the existence of particular kinds of kinship groups. French anthropologist Maurice Godelier pushe d the analysis further in "The Enigma of the Gift" (1999). Albert Schrauwers has argued that the kinds of societies used as examples by Weiner and Godelier (including the Kula ring in the Trobriands, the Potlatch of the indigenous peoples of the Pacific Northwest Coast, and the Toraja of South Sulawesi, Indonesia) are all characterized by ranked aristocratic kin groups that fit with Claude Lévi-Strauss' model of "House Societies" (where "House" refers to both noble lineage and their landed estate). Total prestations are given, he argues, to preserve landed estates identified with particular kin groups and maintain their place in a ranked society.

Reciprocity and the "spirit of the gift"

According to Chris Gregory reciprocity is a dyadic exchange relationship that we characterize, imprecisely, as gift-giving. Gregory believes that one gives gifts to friends and potential enemies in order to establish a relationship, by placing them in debt. He also claimed that in order for such a relationship to persist, there must be a time lag between the gift and counter-gift; one or the other partner must always be in debt, or there is no relationship. Marshall Sahlins has stated that birthday gifts are an example of this. Sahlins notes that birthday presents are separated in time so that one partner feels the obligation to make a return gift; and to forget the return gift may be enough to end the relationship. Gregory has stated that without a relationship of debt, there is no reciprocity, and that this is what distinguishes a gift economy from a "true gift" given with no expectation of return (something Sahlins calls "generalized reciprocity": see below).

Marshall Sahlins, an American cultural anthropologist, identified three main types of reciprocity in his book Stone Age Economics (1972). Gift or generalized reciprocity is the exchange of goods and services without keeping track of their exact value, but often with the expectation that their value will balance out over time. Balanced or Symmetrical reciprocity occurs when someone gives to someone else, expecting a fair and tangible return at a specified amount, time, and place. Market or Negative reciprocity is the exchange of goods and services where each party intends to profit from the exchange, often at the expense of the other. Gift economies, or generalized reciprocity, occurred within closely knit kin groups, and the more distant the exchange partner, the more balanced or negative the exchange became.

Within the virtual world the proliferation of public domain content, Creative Common Licences, and Open Source projects have also contributed to what it might be considered an economics game changer variable.

Charity, debt, and the "poison of the gift"

Jonathan Parry has argued that ideologies of the "pure gift" "are most likely to arise only in highly differentiated societies with an advanced division of labour and a significant commercial sector" and need to be distinguished from the non-market "prestations" discussed above. Parry also underscored, using the example of charitable giving of alms in India (Dāna), that the "pure gift" of alms given with no expectation of return could be "poisonous". That is, the gift of alms embodying the sins of the giver, when given to ritually pure priests, saddled these priests with impurities that they could not cleanse themselves of. "Pure gifts", given without a return, can place recipients in debt, and hence in dependent status: the poison of the gift. David Graeber points out that no reciprocity is expected between unequals: if you make a gift of a dollar to a beggar, he will not give it back the next time you meet. More than likely, he will ask for more, to the detriment of his status. Many who are forced by circumstances to accept charity feel stigmatized. In the Moka exchange system of Papua New Guinea, where gift givers become political "big men", those who are in their debt and unable to repay with "interest" are referred to as "rubbish men".

The French writer Georges Bataille, in La part Maudite, uses Mauss's argument in order to construct a theory of economy: the structure of gift is the presupposition for all possible economy. Bataille is particularly interested in the potlatch as described by Mauss, and claims that its agonistic character obliges the receiver of the gift to confirm their own subjection. Gift-giving thus embodies the Hegelian dipole of master and slave within the act.

Spheres of exchange and "economic systems"

The relationship of new market exchange systems to indigenous non-market exchange remained a perplexing question for anthropologists. Paul Bohannan argued that the Tiv of Nigeria had three spheres of exchange, and that only certain kinds of goods could be exchanged in each sphere; each sphere had its own different form of special purpose money. However, the market and universal money allowed goods to be traded between spheres and thus served as an acid on established social relationships. Jonathan Parry and Maurice Bloch, argued in "Money and the Morality of Exchange" (1989), that the "transactional order" through which long-term social reproduction of the family takes place has to be preserved as separate from short-term market relations. It is the long-term social reproduction of the family that is sacralized by religious rituals such baptisms, weddings and funerals, and characterized by gifting.

In such situations where gift-giving and market exchange were intersecting for the first time, some anthropologists contrasted them as polar opposites. This opposition was classically expressed by Chris Gregory in his book "Gifts and Commodities" (1982). Gregory argued that

Commodity exchange is an exchange of alienable objects between people who are in a state of reciprocal independence that establishes a quantitative relationship between the objects exchanged ... Gift exchange is an exchange of inalienable objects between people who are in a state of reciprocal dependence that establishes a qualitative relationship between the transactors (emphasis added).

Gregory contrasts gift and commodity exchange according to five criteria:

Other anthropologists, however, refused to see these different "exchange spheres" as such polar opposites. Marilyn Strathern, writing on a similar area in Papua New Guinea, dismissed the utility of the contrasting setup in "The Gender of the Gift" (1988).

Rather than emphasize how particular kinds of objects are either gifts or commodities to be traded in restricted spheres of exchange, Arjun Appadurai and others began to look at how objects flowed between these spheres of exchange (i.e. how objects can be converted into gifts and then back into commodities). They refocussed attention away from the character of the human relationships formed through exchange, and placed it on "the social life of things" instead. They examined the strategies by which an object could be "singularized" (made unique, special, one-of-a-kind) and so withdrawn from the market. A marriage ceremony that transforms a purchased ring into an irreplaceable family heirloom is one example; the heirloom, in turn, makes a perfect gift. Singularization is the reverse of the seemingly irresistible process of commodification. They thus show how all economies are a constant flow of material objects that enter and leave specific exchange spheres. A similar approa ch is taken by Nicholas Thomas, who examines the same range of cultures and the anthropologists who write on them, and redirects attention to the "entangled objects" and their roles as both gifts and commodities.

Proscriptions

Many societies have strong prohibitions against turning gifts into trade or capital goods. Anthropologist Wendy James writes that among the Uduk people of northeast Africa there is a strong custom that any gift that crosses subclan boundaries must be consumed rather than invested. For example, an animal given as a gift must be eaten, not bred. However, as in the example of the Trobriand armbands and necklaces, this "perishing" may not consist of consumption as such, but of the gift moving on. In other societies, it is a matter of giving some other gift, either directly in return or to another party. To keep the gift and not give another in exchange is reprehensible. "In folk tales," Lewis Hyde remarks, "the person who tries to hold onto a gift usually dies."

Daniel Everett, a linguist who studied a small tribe of hunter-gatherers in Brazil, reported that, while they are aware of food preservation using drying, salting, and so forth, they reserve the use of these techniques for items for barter outside of the tribe. Within the group, when someone has a successful hunt they immediately share the abundance by inviting others to enjoy a feast. Asked about this practice, one hunter laughed and replied, "I store meat in the belly of my brother."

Carol Stack's All Our Kin describes both the positive and negative sides of a network of obligation and gratitude effectively constituting a gift economy. Her narrative of The Flats, a poor Chicago neighborhood, tells in passing the story of two sisters who each came into a small inheritance. One sister hoarded the inheritance and prospered materially for some time, but was alienated from the community. Her marriage ultimately broke up, and she integrated herself back into the community largely by giving gifts. The other sister fulfilled the community's expectations, but within six weeks had nothing material to show for the inheritance but a coat and a pair of shoes.

Gift economy  - tech gifts for men
Case studies: Prestations

Marcel Mauss was careful to distinguish "gift economies" (reciprocity) in market-based societies from the "total prestations" given in non-market societies. A prestation is a service provided out of a sense of obligation, like "community service". These "prestations" bring together domains that we would differentiate as political, religious, legal, moral and economic, such that the exchange can be seen to be embedded in non-economic social institutions. These prestations are frequently competitive, as in the potlatch, Kula exchange, and Moka exchange.

Moka exchange in Papua New Guinea: competitive exchange

The Moka is a highly ritualized system of exchange in the Mount Hagen area, Papua New Guinea, that has become emblematic of the anthropological concepts of "gift economy" and of "big man" political system. Moka are reciprocal gifts of pigs through which social status is achieved. Moka refers specifically to the increment in the size of the gift. Social status in the "big man" political system is the result of giving larger gifts than one has received. These gifts are of a limited range of goods, primarily pigs and scarce pearl shells from the coast. To return the same amount as one has received in a moka is simply the repayment of a debt, strict reciprocity. Moka is the extra. To some, this represents interest on an investment. However, one is not bound to provide moka, only to repay the debt. One adds moka to the gift to increase one's prestige, and to place the receiver in debt. It is this constant renewal of the debt relationship which keeps the relationship alive; a deb t fully paid off ends further interaction. Giving more than one receives establishes a reputation as a Big man, whereas the simple repayment of debt, or failure to fully repay, pushes one's reputation towards the other end of the scale, "rubbish man". Gift exchange thus has a political effect; granting prestige or status to one, and a sense of debt in the other. A political system can be built out of these kinds of status relationships. Sahlins characterizes the difference between status and rank by highlighting that Big man is not a role; it is a status that is shared by many. The Big man is "not a prince of men", but a "prince among men". The "big man" system is based upon the ability to persuade, rather than command.

Toraja funerals: the politics of meat distribution

The Toraja are an ethnic group indigenous to a mountainous region of South Sulawesi, Indonesia. Torajans are renowned for their elaborate funeral rites, burial sites carved into rocky cliffs, and massive peaked-roof traditional houses known as tongkonan which are owned by noble families. Membership in a tongkonan is inherited by all descendants of its founders. Any individual Toraja may thus be a member of numerous tongkonan, as long as they contribute to its ritual events. Membership in a tongkonan carries benefits, such as the right to rent some of its rice fields.

Toraja funeral rites are important social events, usually attended by hundreds of people and lasting for several days. The funerals are like "big men" competitions where all the descendants of a tongkonan will compete through gifts of sacrificial cattle. Participants will have invested cattle with others over the years, and will now draw on those extended networks to make the largest gift. The winner of the competition becomes the new owner of the tongkonan and its rice lands. They display all the cattle horns from their winning sacrifice on a pole in front of the tongkonan.

The Toraja funeral differs from the "big man" system in that the winner of the "gift" exchange gains control of the Tongkonan's property. It creates a clear social hierarchy between the noble owners of the tongkonan and its land, and the commoners who are forced to rent their fields from him. Since the owners of the tongkonan gain rent, they are better able to compete in the funeral gift exchanges, and their social rank is more stable than the "big man" system.

Gift economy  - tech gifts for men
Charity and alms giving

Anthropologist David Graeber has argued that the great world religious traditions on charity and gift giving emerged almost simultaneously during the "Axial age" (the period between 800 and 200 BCE), which was the same period in which coinage was invented and market economies established on a continental basis. These religious traditions on charity emerge, he argues, as a reaction against the nexus formed by coinage, slavery, military violence and the market (a "military-coinage" complex). The new world religions, including Hinduism, Judaism, Buddhism, Confucianism, Christianity, and Islam all sought to preserve "human economies" where money served to cement social relationships rather than purchase things (including people).

Charity and alms-giving are religiously sanctioned voluntary gifts given without expectation of return. Case studies demonstrate, however, that such gift-giving is not necessarily altruistic.

Merit making in Buddhist Thailand

Theravada Buddhism in Thailand emphasizes the importance of giving alms (merit making) without any intention of return (a pure gift), which is best accomplished according to doctrine, through gifts to monks and temples. The emphasis is on the selfless gifting which "earns merit" (and a future better life) for the giver rather than on the relief of the poor or the recipient on whom the gift is bestowed. Bowie's research among poorer Thai farmers shows, however, that this ideal form of gifting is limited to the rich who have the resources to endow temples, or sponsor the ordination of a monk. Monks come from these same families, hence the doctrine of pure gifting to monks has a class element to it. Poorer farmers place much less emphasis on merit making through gifts to monks and temples. They equally validate gifting to beggars. Poverty and famine is widespread amongst these poorer groups, and by validating gift-giving to beggars, they are in fact demanding that the rich see to the ir needs in hard times. Bowie sees this as an example of a moral economy (see below) in which the poor use gossip and reputation as a means of resisting elite exploitation and pressuring them to ease their "this world" suffering.

Charity: Dana in India

Dāna is a form of religious charity given in Hindu India. The gift is said to embody the sins of the giver (the "poison of the gift"), who it frees of evil by transmitting it to the recipient. The merit of the gift is dependent on finding a worthy recipient such as a Brahmin priest. Priests are supposed to be able to digest the sin through ritual action and transmit the gift with increment to someone of greater worth. It is imperative that this be a true gift, with no reciprocity, or the evil will return. The gift is not intended to create any relationship between donor and recipient, and there should never be a return gift. Dana thus transgresses the so-called universal "norm of reciprocity".

The Children of Peace in Canada

The Children of Peace (1812â€"1889) were a utopian Quaker sect. Today, they are primarily remembered for the Sharon Temple, a national historic site and an architectural symbol of their vision of a society based on the values of peace, equality and social justice. They built this ornate temple to raise money for the poor, and built the province of Ontario's first shelter for the homeless. They took a lead role in the organization of the province's first co-operative, the Farmers' Storehouse, and opened the province's first credit union. The group soon found that the charity they tried to distribute from their Temple fund endangered the poor. Accepting charity was a sign of indebtedness, and the debtor could be jailed without trial at the time; this was the "poison of the gift". They thus transformed their charity fund into a credit union that loaned small sums like today's micro-credit institutions. This is an example of singularization, as money was transformed into charity in th e Temple ceremony, then shifted to an alternate exchange sphere as a loan. Interest on the loan was then singularized, and transformed back into charity.

Gift economy  - tech gifts for men
Gifting as non-commodified exchange in market societies

Non-commodified spheres of exchange exist in relation to the market economy. They are created through the processes of singularization as specific objects are de-commodified for a variety of reasons and enter an alternate exchange sphere. As in the case of organ donation, this may be the result of an ideological opposition to the "traffic in humans". In other cases, it is in opposition to the market and to its perceived greed. It may, however, be used by corporations as a means of creating a sense of endebtedness and loyalty in customers. Modern marketing techniques often aim at infusing commodity exchange with features of gift exchange, thus blurring the presumably sharp distinction between gifts and commodities.

Organ transplant networks, sperm and blood banks

Market economies tend to reduce everything â€" "including human beings, their labor, and their reproductive capacity" â€" to the status of commodities. The rapid transfer of organ transplant technology to the third world has created a trade in organs, with sick bodies travelling to the global south for transplants, and healthy organs from the global south being transported to the richer global north, "creating a kind of 'Kula ring' of bodies and body parts." However, all commodities can also be singularized, or de-commodified, and transformed into gifts. In North America, it is illegal to sell organs, and citizens are enjoined to give the "gift of life" and donate their organs in an organ gift economy. However, this gift economy is a "medical realm rife with potent forms of mystified commodification". This multimillion-dollar medical industry requires clients to pay steep fees for the gifted organ, which creates clear class divisions between those who donate (frequently in the glo bal south) and will never benefit from gifted organs, and those who can pay the fees and thereby receive the gifted organ.

Unlike body organs, blood and semen have been successfully and legally commodified in the United States. Blood and semen can thus be commodified, but once consumed are "the gift of life". Although both can be either donated or sold, are perceived as the "gift of life" yet are stored in "banks", and can be collected only under strict government regulated procedures, recipients very clearly prefer altruistically donated semen and blood. Ironically, the blood and semen samples with the highest market value are those that have been altruistically donated. The recipients view semen as storing the potential characteristics of their unborn child in its DNA, and value altruism over greed. Similarly, gifted blood is the archetype of a pure gift relationship because the donor is only motivated by a desire to help others.

Copyleft vs copyright: the gift of "free" speech

Engineers, scientists and software developers have created open-source software projects such as the Linux kernel and the GNU operating system. They are prototypical examples for the gift economy's prominence in the technology sector and its active role in instating the use of permissive free software and copyleft licenses, which allow free reuse of software and knowledge. Other examples include file-sharing and open access.

Points: Loyalty programs

Many retail organizations have "gift" programs meant to encourage customer loyalty to their establishments. Bird-David and Darr refer to these as hybrid "mass-gifts" which are neither gift nor commodity. They are called mass-gifts because they are given away in large numbers "free with purchase" in a mass-consumption environment. They give as an example two bars of soap in which one is given free with purchase: which is the commodity and which the gift? The mass-gift both affirms the distinct difference between gift and commodity while confusing it at the same time. As with gifting, mass-gifts are used to create a social relationship. Some customers embrace the relationship and gift whereas others reject the gift relationship and interpret the "gift" as a 50% off sale.

Free shops

"Give-away shops", "freeshops" or "free stores" are stores where all goods are free. They are similar to charity shops, with mostly second-hand itemsâ€"only everything is available at no cost. Whether it is a book, a piece of furniture, a garment or a household item, it is all freely given away, although some operate a one-in, one-outâ€"type policy (swap shops). The free store is a form of constructive direct action that provides a shopping alternative to a monetary framework, allowing people to exchange goods and services outside of a money-based economy. The anarchist 1960s countercultural group The Diggers opened free stores which simply gave away their stock, provided free food, distributed free drugs, gave away money, organized free music concerts, and performed works of political art. The Diggers took their name from the original English Diggers led by Gerrard Winstanley and sought to create a mini-society free of money and capitalism. Although free stores have not been unco mmon in the United States since the 1960s, the freegan movement has inspired the establishment of more free stores. Today the idea is kept alive by the new generations of social centres, anarchists and environmentalists who view the idea as an intriguing way to raise awareness about consumer culture and to promote the reuse of commodities.

Burning Man

Burning Man is a week-long annual art and community event held in the Black Rock Desert in northern Nevada, in the United States. The event is described as an experiment in community, radical self-expression, and radical self-reliance. The event forbids commerce (except for ice, coffee, and tickets to the event itself) and encourages gifting. Gifting is one of the 10 guiding principles, as participants to Burning Man (both the desert festival and the year-round global community) are encouraged to rely on a gift economy. The practice of gifting at Burning Man is also documented by the 2002 documentary film "Gifting It: A Burning Embrace of Gift Economy", as well as by Making Contact's radio show "How We Survive: The Currency of Giving [encore]".

Cannabis market in the District of Columbia

Voters in the District of Columbia have legalized the growing of cannabis for personal recreational use by approving Initiative 71 in November 2014, but the 2015 "Cromnibus" Federal appropriations bills prevented the District from creating a system to allow for its commercial sale. Possession, growth, and use of the drug by adults is legal in the District, as is giving it away, but sale and barter of it is not, in effect creating a gift economy.

Gift economy  - tech gifts for men
Related concepts

Mutual aid

Many anarchists, particularly anarcho-primitivists and anarcho-communists, believe that variations on a gift economy may be the key to breaking the cycle of poverty. Therefore, they often desire to refashion all of society into a gift economy. Anarcho-communists advocate a gift economy as an ideal, with neither money, nor markets, nor central planning. This view traces back at least to Peter Kropotkin, who saw in the hunter-gatherer tribes he had visited the paradigm of "mutual aid". In place of a market, anarcho-communists, such as those who inhabited some Spanish villages in the 1930s, support a currency-less gift economy where goods and services are produced by workers and distributed in community stores where everyone (including the workers who produced them) is essentially entitled to consume whatever they want or need as payment for their production of goods and services.

As an intellectual abstraction, mutual aid was developed and advanced by mutualism or labor insurance systems and thus trade unions, and has been also used in cooperatives and other civil society movements. Typically, mutual-aid groups will be free to join and participate in, and all activities will be voluntary. They are often structured as non-hierarchical, non-bureaucratic non-profit organizations, with members controlling all resources and no external financial or professional support. They are member-led and member-organized. They are egalitarian in nature, and designed to support participatory democracy, equality of member status and power, and shared leadership and cooperative decision-making. Members' external societal status is considered irrelevant inside the group: status in the group is conferred by participation.

Moral economy

English historian E.P. Thompson wrote of the moral economy of the poor in the context of widespread English food riots in the English countryside in the late eighteenth century. According to Thompson these riots were generally peaceable acts that demonstrated a common political culture rooted in feudal rights to "set the price" of essential goods in the market. These peasants held that a traditional "fair price" was more important to the community than a "free" market price and they punished large farmers who sold their surpluses at higher prices outside the village while there were still those in need within the village. A moral economy is thus an attempt to preserve an alternate exchange sphere from market penetration. The notion of a peasants with a non-capitalist cultural mentality using the market for their own ends has been linked to subsistence agriculture and the need for subsistence insurance in hard times. James C. Scott points out, however, that those who provide this s ubsistence insurance to the poor in bad years are wealthy patrons who exact a political cost for their aid; this aid is given to recruit followers. The concept of moral economy has been used to explain why peasants in a number of colonial contexts, such as the Vietnam War, have rebelled.

The commons

Some may confuse common property regimes with gift exchange systems. "Commons" refers to the cultural and natural resources accessible to all members of a society, including natural materials such as air, water, and a habitable earth. These resources are held in common, not owned privately. The resources held in common can include everything from natural resources and common land to software. The commons contains public property and private property, over which people have certain traditional rights. When commonly held property is transformed into private property this process alternatively is termed "enclosure" or more commonly, "privatization". A person who has a right in, or over, common land jointly with another or others is called a commoner.

There are a number of important aspects that can be used to describe true commons. The first is that the commons cannot be commodified â€" if they are, they cease to be commons. The second aspect is that unlike private property, the commons are inclusive rather than exclusive â€" their nature is to share ownership as widely, rather than as narrowly, as possible. The third aspect is that the assets in commons are meant to be preserved regardless of their return of capital. Just as we receive them as a shared right, so we have a duty to pass them on to future generations in at least the same condition as we received them. If we can add to their value, so much the better, but at a minimum we must not degrade them, and we certainly have no right to destroy them.

The new intellectual commons: Free content

Free content, or free information, is any kind of functional work, artwork, or other creative content that meets the definition of a free cultural work. A free cultural work is one which has no significant legal restriction on people's freedom:

  • to use the content and benefit from using it,
  • to study the content and apply what is learned,
  • to make and distribute copies of the content,
  • to change and improve the content and distribute these derivative works.

Although different definitions are used, free content is legally similar if not identical to open content. An analogy is the use of the rival terms free software and open source which describe ideological differences rather than legal ones.

Free content encompasses all works in the public domain and also those copyrighted works whose licenses honor and uphold the freedoms mentioned above. Because copyright law in most countries by default grants copyright holders monopolistic control over their creations, copyright content must be explicitly declared free, usually by the referencing or inclusion of licensing statements from within the work.

Though a work which is in the public domain because its copyright has expired is considered free, it can become non-free again if the copyright law changes.

Information is particularly suited to gift economies, as information is a nonrival good and can be gifted at practically no cost (zero marginal cost). In fact, there is often an advantage to using the same software or data formats as others, so even from a selfish perspective, it can be advantageous to give away one's information.

Filesharing

Markus Giesler in his ethnography Consumer Gift System, described music downloading as a system of social solidarity based on gift transactions. As Internet access spread, file sharing became extremely popular among users who could contribute and receive files on line. This form of gift economy was a model for online services such as Napster, which focused on music sharing and was later sued for copyright infringement. Nonetheless, online file sharing persists in various forms such as Bit Torrent and Direct download link. A number of communications and intellectual property experts such as Henry Jenkins and Lawrence Lessig have described file-sharing as a form of gift exchange which provides numerous benefits to artists and consumers alike. They have argued that file sharing fosters community among distributors and allows for a more equitable distribution of media.

Free and open-source software

In his essay "Homesteading the Noosphere", noted computer programmer Eric S. Raymond said that free and open-source software developers have created "a 'gift culture' in which participants compete for prestige by giving time, energy, and creativity away". Prestige gained as a result of contributions to source code fosters a social network for the developer; the open source community will recognize the developer's accomplishments and intelligence. Consequently, the developer may find more opportunities to work with other developers. However, prestige is not the only motivator for the giving of lines of code. An anthropological study of the Fedora community, as part of a master's study at the University of North Texas in 2010-11, found that common reasons given by contributors were "learning for the joy of learning and collaborating with interesting and smart people". Motivation for personal gain, such as career benefits, was more rarely reported. Many of those surveyed said things like, "Mainly I contribute just to make it work for me", and "programmers develop software to 'scratch an itch'". The International Institute of Infonomics at the University of Maastricht in the Netherlands reported in 2002 that in addition to the above, large corporations, and they specifically mentioned IBM, also spend large annual sums employing developers specifically for them to contribute to open source projects. The firms' and the employees' motivations in such cases are less clear.

Members of the Linux community often speak of their community as a gift economy. The IT research firm IDC valued the Linux kernel at $18 billion USD in 2007 and projected its value at $40 billion USD in 2010. The Debian distribution of the GNU/Linux operating system offers over 37,000 free open-source software packages via their AMD64 repositories alone.

Collaborative works

Collaborative works are works created by an open community. For example, Wikipedia â€" a free online encyclopedia â€" features millions of articles developed collaboratively, and almost none of its many authors and editors receive any direct material reward.

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